Java 教程是为 JDK 8 编写的。本页中描述的示例和实践未利用在后续版本中引入的改进。
Every program has a set of threads where the application logic begins. In standard programs, there's only one such thread: the thread that invokes the main
method of the program class. In applets the initial threads are the ones that construct the applet object and invoke its init
and start
methods; these actions may occur on a single thread, or on two or three different threads, depending on the Java platform implementation. In this lesson, we call these threads the initial threads.
In Swing programs, the initial threads don't have a lot to do. Their most essential job is to create a Runnable
object that initializes the GUI and schedule that object for execution on the event dispatch thread. Once the GUI is created, the program is primarily driven by GUI events, each of which causes the execution of a short task on the event dispatch thread. Application code can schedule additionals tasks on the event dispatch thread (if they complete quickly, so as not to interfere with event processing) or a worker thread (for long-running tasks).
An initial thread schedules the GUI creation task by invoking
javax.swing.SwingUtilities.invokeLater
or
javax.swing.SwingUtilities.invokeAndWait
. Both of these methods take a single argument: the Runnable
that defines the new task. Their only difference is indicated by their names: invokeLater
simply schedules the task and returns; invokeAndWait
waits for the task to finish before returning.
You can see examples of this throughout the Swing tutorial:
SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } });
In an applet, the GUI-creation task must be launched from the init
method using invokeAndWait
; otherwise, init
may return before the GUI is created, which may cause problems for a web browser launching an applet. In any other kind of program, scheduling the GUI-creation task is usually the last thing the initial thread does, so it doesn't matter whether it uses invokeLater
or invokeAndWait
.
Why does not the initial thread simply create the GUI itself? Because almost all code that creates or interacts with Swing components must run on the event dispatch thread. This restriction is discussed further in the next section.